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Lautriv Chromagnon/Medusa guides the interactive visitor through different ambiences in diverse ways: Digital Mode (Virtual Reality), stereoscopic 3D vision interactive and analog interactive in real time (telepresence).

Material:
metal, rubber, fiberglass and wood. Low-tech and widespread material for the body, high-tech material for the intelligent skin.
Dimensions:
Height: 200 cm, width: 130 cm, depth: 100 cm

The name Lautriv comes from the reversal of the word Virtual=Lautriv. Chromagnon is a word made up of Chroma key + Cromagnon. Lautriv Chromagnon/Medusa is part of a Lautriv Community, a family of interactive sculputure. The members of this community will have their own: identity, objects, dreams, desires, ... the concept is to place some of the members or objects of Lautriv's community in "neuralgic points" (museums, cultural spaces, etc.) of the world and to interconnect them to an electronic network, always interacting through their eyes, skin, body.

Medusa is placed in a room 5 x 6 meters large, immerse in a play of shadows breaking the darkness. When the public step in her space, the interaction starts. There are no boundaries between her skin and the surrounding environment. Her sensibility is spread in the whole room.
About the interaction:
1. Enter into Medusa's room
2. Contact her
3. Touch her intelligent skin
4. Look through her eyes
5. Navigate!.. interact
6. Keep touching her!!!! Medusa's body is a vehicle of artistic comunication.
The interactivity starts in the artistic input given by the sculpture. Her body painting recalls a telematic poem, it is a prolongation of her inner electronic life.

The interacting visitor can revele his presence to Lautriv Chromagnon touching the skin. Twenty virtual worlds, corresponding to Medusa's inner life, have been design. These worlds have been integrated with 3D sound and holophonic effects. The sound scenography has been designed to envolve the whole sensibility of the visitor. There is a sophisticate relationship between the sound and the synesthesic perception of it. The body works here as interface both for the visitor and for Medusa

Digital skin

The surface of Medusa has been provided by an array od tactile sensors based on the use of polyvinylydene fluoride (PVDF), a piezoelectric polymer which possess very interesting mechanical and electrical properties. The high sensitivity of the used PVDF coupled with their flexibility allowed the realisation of "skin-like" sensors ablo to perform measurements of pressure variation, hardness and surface texture of touched objects. The "intelligent skin" of Medusa has been realised by using thin strips of PVDF (25 micron thick). From each strip, an array of sensor has been obtained by properly etching a metallized surface, while a common electrode is mantained on the opposite side. The arrays, mounted onto a robber substrate in order to give a higher sensitivity and skillfully located on the surface of medusa are able to detect (discriminate) the position and the intensity of soft touch onto the body.

Two types of Lautrivs will be created. A) One is to be exclusively experimental and artistic B) The other to be projected for the cultural market as a "MUSEUM NAVIGATOR" for museums, research centers, foundations, etc. The type of media, technology, interactivity, content and container can be projected ad hoc, inherent to the message or the concept to be communicated and adapted to the cultural environment of the space where it will be placed.