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1 [Testo in italiano]
< Ambient 2 [Text in English] |
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"CityCluster is an innovative technological
artistic project in which Tele-Immersion, collaborative virtual
reality,
high speed networking, culture, history, communication and art
are integrated into one unique piece.
"CityCluster
- From the Renaissance to the Megabyte Networking Age" is
the first virtual-reality networked application.
The virtual application offers its visitors
a thrilling interactive journey departing from the Renaissance
until arriving and shifting
to the Super Broadband Networking and Electronic Age, breaking
the barrier of time and space in real time. Florence metaphorically
represents the "Renaissance Age", Chicago the "Gigabits
Networking Age". Each virtual city is inhabited by a
group of avatars: David, Venus and Machiavelli in Florence
and Mega,
Giga and Picasso in Chicago.
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Legendary buildings can become cyber gateways teleporting the
visitors from one city to the other. Renaissance or Megabyte digital
interactive
fragments are found strewn across the VR cities or floating randomly
through the atmosphere... when the visitor interacts with them
the environment undergoes transformations. Masterpieces' details
that turn into three-dimensional creatures … or the city
itself becoming a painting, transparent and penetrable, hosting
a myriad of ethereal elements.
Depending on the level and the visitor interaction the shoreline
of Lake Michigan can become a dense accumulation of optic fibers
of diverse colors, intensity, and luminosity, and will generate
musical sounds and other audio effects.
One of the most intense interactive experiences that the visitor
can have is to exchange objects and buildings from one city
to the other in real time over the Net. The Dome of Florence, for
example, can be transported to Chicago or the Sears Tower to
Florence and so forth ... Buildings may be moved to recreate
a new city
comprising elements and vital parts of Chicago and Florence
both.
Each animated environment of City Cluster is linked to all
the others so that together they form a united yet open interactive
narrative structure. This creative approach allows for multiple
viewpoints and repeatedly generates an original multi-linear
participatory interactive experience for the visitor. |
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Several characteristics of this application presented diverse
creative technical challenges, which in turn revealed innovative
aspects and salient feature relative to content management, the
development of juxtaposed virtual environments, networking interactive
techniques, avatar design, architecture, and virtual effects. Attention
was also focused on software improvement relative to project content.
A series of special features and enhancements have been added to
the software to satisfy content and quality levels of interactivity.
The implementation of City Cluster has given rise to a range of
technological challenges.
Ygdrasil, the software utilized for developing the project, has
been upgraded and enhanced to address these issues. In addition
to the production of a virtual-reality networking interface display,
a VR-pathfinder called Meta-Net-Page was designed and implemented
for City Cluster. This "view panel" will serve as the
main interactivity tool for the user. Is a virtual pathfinder,
able to detect information, images, and details that are invisible
zones or intangible realities for the naked eye.
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CityCluster is a virtual-reality
networking matrix with original technological features, navigation
and interactivity, graphic and content style. A creative virtual
networking terrain with ingenious tools, where visitors, with their
own creativity and communicative skills, can becomes protagonist
and/or free citizen: navigate, interact, intervene exchange buildings,
objects, ideas and or create their own ideal city.
The framework of City Cluster is developed
according to a creative method of tracing diverse concepts and
systems of collection in cities both real and imagined, with
ambiences and habitats interconnected by a high-speed network
which enables participants in remote locations to interact and
collaborate in shared environments.
The system has been designed to produce
an integrated computing facility and to implement a creative
high-tech container in which
multiple environments may coexist and be interconnected within
a common, virtual territory.The virtual habitats of City Cluster
may be expanded, modified, enriched, developed, and produced
ad hoc, in accordance with the nature and typology of the environment
to be incorporated.
For this project two Virtual Reality environments were created:
Florence, the "Renaissance Age", the other related to Chicago
representing the "Gigabits Age". Chicago and Florence:
two cities, each with an intense artistic, cultural, and technological
commitment in a time of innovation and revolutionary changes. |
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The City Cluster virtual environments of Florence and Chicago
are characterized by multiple narrative spaces that comprise animated
sculptures, interactive phenomena, high-tech performances, and
characters of distinct and peculiar behavior.
Each virtual city is inhabited and guided by a group of avatars:
Mega,Giga, and Picasso a re the avatars representing the Gigabits
Networking Age, while David, Venus, and Machiavelli are Renaissance-age
avatars. The visitors contact each other from a remote or local
site through the avatars. Each avatar represents a real person
in a cyberspace system, acting as a "virtual representative" able
to communicate with others in a virtual-reality environment. However
this project the avatars are not only the graphic representation
of the Net visitor in the virtual environment, but also interactive "characters" that
imposes a certain behavior and way of action, leading the visitors
through "virtual paths" normally not accessible in either
Florence or Chicago.
The navigation and interaction of City Cluster are often surprising.
The interactive visitor can find himself within a sort of limbo state
where reality, the oniric and the imaginary exist simultaneously.
The surprise factor in relation to body space and to the absence
of temporal schemes is considered a pivotal experience between the
remote visitors of the virtual-reality. |
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This
VR-networked piece offers an actively creative experience in the
new language of interactive design through the use of new forms
of interactive narrative. Emphasis was given to aesthetics and
content quality, to the use of visual design in the virtual environment,
to the dual concept of the perspective and to the intensity of
the interaction thus bringing out the content to its fullest expression.
Virtual reality, networking technology, and digital
media have been used as creative tools for the production and implementation
of this
project and as a tool of communication for its exhibits and presentations.
Lead technical advisor: Alex Hill, EVL, University of Illinois
at Chicago, USA.
More info:
English (pdf,
168 Kb)
Italian (pdf,
96 Kb) Website
of the Project
Interview
to Franz Fischnaller |
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The VR application is primarily designed to run in the CAVETM
("Cave Automatic Virtual Environment") developed at EVL,
(Electronic Visualization Lab) at the University of Illinois at
Chicago and on the AGAVETM display system (Access Grid Augmented
Virtual Environment). And can run in both in on SGI's Linux platform.
The VR application can run either locally or through remote networking.
The networked exhibit takes place in real time between two diverse
remote sites using virtual-reality networking platforms such us
the CAVE™ and the AGAVE™ Display System.
Both platforms interconnect and run over high-speed networks,
enabling local and remote the visitors to navigate, interact, and
communicate
with each other through the avatars as well as with three-dimensional
models over distance in real time, in a common virtual space. Passive
and active stereoscopic glasses allow them to see in 3 dimensions.
A simple tracked input device, "the wand," containing
a joystick and 3 buttons, allows the visitor to navigate through
the VR space, manipulate virtual objects and to interact with one
another. |
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One of the principal
aims is to explore the possibilities deriving from the fusion of
digital media, culture, art, literature, myth and cinema and to
expand the ability to conceptualize, communicate, and enrich human
interaction The expectation of City Cluster is two-fold: to transform
digital technology into a more humanistic instrument of communication
and to explore the opportunities offered by advanced information
technology in order to support natural interaction between human
beings and a digital system for the fruition of artistic content..
City Cluster is a project whose aims are to enable creative and
interdisciplinary remote collaboration, highlighting the various
relationships shared among cultures, involving people at multiple
locations in a single virtual net art piece as they explore new
possibilities available through the combination of high-speed international
networks and virtual reality.
The sponsor for the event in Florence was DELTA
COMMUNICATION |
| Ambient
1 [Testo in italiano] < Ambient 2 [Text in English] |
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