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GameArtResearch
02/11/2001

Call for submissions


New Media Using Computer Games

SelectParks is putting together a large public database of experiments and artworks exploring the use and/or modification of computer gaming technologies.

Of particular interest is work coming from either a fine-arts or theoretical perspective. We are also interested in work purely concerned with exploring the limits of the technology:

Including:

3D engine hacks
Architectural Investigations
Gameboy and handheld hacks
Game to real world applications [eg: robotics]
AI/Bot design
Console modifications
Machinima
Game Engines for audio installation/performance
Renderer Hacks [PanQuake etc]
Research on Platform Independence/Portability
Written Theory


SelectParks is not interested in game-related illustrations, conventional level design, tags and skins, or work that celebrates in-game exploits.
We are also not seeking flash or shockwave games.

Work must directly engage gaming technology specifically, toward the ends of developing it for applications outside of the computer game marketplace.

The site will feature:

Resources
Festival and Funding billboard
Howto's
Downloads
Online Multi-user Game Lab
Forum
Code repository
Catalogue


Each submitted work will have a page of documentation designed for it by SelectParks.
Those not comfortable with this can supply a link.

These pages will be composed within a template looking something like this:

www.selectparks.net/qthoth.htm

We will soon have servers for popular multi-user development platforms like Quake [II and Q3a], Unreal Tournament, with support also for Linux based engines like CrystalSpace.

The site will bring together the resources and innovations of the computer gaming and demo scenes in contact with those wishing to explore alternative applications for these rich technologies.

Please email us with details of your project[s].

http://www.selectparks.net/qthoth.htm
nearhere@selectparks.net














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